KZ3 MP changes

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Re: KZ3 MP changes

Postby rabb » February 27th, 2011, 1:36 pm

You can see your stats also by going here and just adding your PSN name

http://www.killzone.com/kz3/en_US/mykil ... omgitsrabb
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 10:05 am

friggin' FINALLY played Warzone a lot last night...love that mode
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Re: KZ3 MP changes

Postby Jammer » February 28th, 2011, 10:10 am

By far my favorite mode so glad connection issues in it seem to be improving.
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Re: KZ3 MP changes

Postby Brains » February 28th, 2011, 10:14 am

rabb wrote:friggin' FINALLY played Warzone a lot last night...love that mode



Completely agree, my favorite by far. Good games last night for sure, we pretty much dominated the whole night.
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Re: KZ3 MP changes

Postby Lambshot23 » February 28th, 2011, 10:16 am

I play warzone the most, you get a ton of xp and I love how it changes the game modes in game without a load menu.
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 10:19 am

Lambshot23 wrote:I play warzone the most, you get a ton of xp and I love how it changes the game modes in game without a load menu.


yep, you can really rank up a lot and quick that way

I was going for the 15 sidearm kills in a match trophy the last 2 games I was in and each time came up 1 short...good mode to do it in though since they last a while

I try and switch it up, mainly to Marksman depending on the map but I cannot get away from using Engineer...the upgraded turret is kick ass
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 10:58 am

Funny, and true

8 simple reasons you suck in Killzone 3

http://www.gamesradar.com/f/8-simple-re ... 3030867012
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Re: KZ3 MP changes

Postby Jammer » February 28th, 2011, 11:05 am

The kills issue is a definite one across all objective based games.
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 11:10 am

absolutely, people kill whore because it's the one measurable thing they can feel good about

yeah it's great to go 25 and 3...did you win?

my k/d fluctuates and I don't pay attention to it, I am an objective guy and that's where I get most of my kills
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Re: KZ3 MP changes

Postby Lambshot23 » February 28th, 2011, 11:49 am

rabb wrote:
Lambshot23 wrote:I was going for the 15 sidearm kills in a match trophy the last 2 games I was in and each time came up 1 short...good mode to do it in though since they last a while


I am gonna go after that once I get the third marksmen sidearm, it is a silenced smg ...so with the cloak++ you will never turn visible unless running. :D
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 11:56 am

yes!

I am close to the 2 primary weapons ability...and I am wondering if that will count
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Re: KZ3 MP changes

Postby Brains » February 28th, 2011, 12:17 pm

rabb wrote:Funny, and true

8 simple reasons you suck in Killzone 3

http://www.gamesradar.com/f/8-simple-re ... 3030867012



The one about not shooting downed enemies is possibly one of the dumbest things I've heard a gaming writer say. I get at least half of my kills after standing back up as a medic and about half of those are brutal kills on the unsuspecting bastard who just left me lay. If you leave a guy closer to the objective than he would spawn and he stands back up or a dutiful medic such as myself revives him, then you are giving the other team an advantage.
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 12:22 pm

Brains wrote:
rabb wrote:Funny, and true

8 simple reasons you suck in Killzone 3

http://www.gamesradar.com/f/8-simple-re ... 3030867012



The one about not shooting downed enemies is possibly one of the dumbest things I've heard a gaming writer say. I get at least half of my kills after standing back up as a medic and about half of those are brutal kills on the unsuspecting bastard who just left me lay. If you leave a guy closer to the objective than he would spawn and he stands back up or a dutiful medic such as myself revives him, then you are giving the other team an advantage.


yep, I down everyone and I don't care how quick they respawn

I also shoot everyone because of the fucking infiltrating pieces of shit
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Re: KZ3 MP changes

Postby Jammer » February 28th, 2011, 12:24 pm

Brains wrote:
rabb wrote:Funny, and true

8 simple reasons you suck in Killzone 3

http://www.gamesradar.com/f/8-simple-re ... 3030867012



The one about not shooting downed enemies is possibly one of the dumbest things I've heard a gaming writer say. I get at least half of my kills after standing back up as a medic and about half of those are brutal kills on the unsuspecting bastard who just left me lay. If you leave a guy closer to the objective than he would spawn and he stands back up or a dutiful medic such as myself revives him, then you are giving the other team an advantage.


The only difference there for me is I try to melee them to finish them. I found ammo runs out on me as medic so I try to conserve in that instance.
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Re: KZ3 MP changes

Postby rabb » February 28th, 2011, 12:28 pm

see, I think people don't use the ammo crates as often as they should...I take over the enemy ones as much as possible and keep ours repaired, and it amazes me how many people just ignore them

I don't waste a bullet or grenade...they don't do me any good when I die so I use them all
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