MAG

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MAG

Postby Wrekcut » February 24th, 2010, 11:18 am

So MAG has now been out for a few weeks and everyone has had a chance to play it for a while.

What do you think of it?
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Re: MAG after a few weeks.

Postby RayRay » February 24th, 2010, 11:20 am

Playing with randoms who don't talk or follow the plan - Worst game ever

Playing with friends who talk and understand coordination - One of my favorite games ever
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Re: MAG after a few weeks.

Postby rabb » February 24th, 2010, 11:56 am

I am loving it, and starting to really appreciate what it offers. With randoms, it is major hit and miss, I have had some guys that were great even in a loss but some don't talk and want to worry about their k/d ratio.

With a team of pals, this game cannot be beat and may be my favorite since Battlefield: Modern Combat on the original Xbox.

I am still not that high ranked (25 I think) but love being squad leader. It adds such an exciting and different element to the game, it's like a game within a game...and when your squad actually listens to you it's great.

Can't wait to see what Zipper does to support the game going forward, it's my fave right now for sure.
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Re: MAG after a few weeks.

Postby Wrekcut » February 24th, 2010, 1:45 pm

Mike,

I will try to usually get on around 830pm est during the week for about an hour and Lee is sometimes on shortly after that. Hit us up and lets get a couple games in.
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Re: MAG after a few weeks.

Postby RayRay » February 24th, 2010, 2:37 pm

And for the record, I am a phenomenal teammate.
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Re: MAG after a few weeks.

Postby rabb » February 24th, 2010, 2:47 pm

and a gentle lover

thanks Jeff, I usually miss you guys (thanks time zone), I am normally on around 9 my time
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MAG

Postby Jammer » June 9th, 2010, 8:36 am

Guessing there aren't any MAG players left here but DLC is coming on the 22nd.

Took this from Google Reader.

Despite worries that they might have their hands full with another major upcoming title (here’s a hint: it rhymes with Shmocom Shmour), Zipper Interactive has made good on their promise to still be dedicated to MAG, their new PS3-exclusive IP which was released earlier this year in January.

The main attraction in this new DLC package is a brand new, 128-player (64 VS 64) game type called “Interdiction.” This game type will involve a battle between two PMCs, who will both by trying to gain control three specific “capture points.” The game type will also have a heavy emphasis on APCs allowing up to 16 APCs on the map at once. This means that each squad will get its own APC, unlike in the other game type, Domination, where every other squad gets one, leaving the other squad left to make their way on foot. 3 new neutral maps (called Lake Bayano Spur, Sovot Motorway, and Iron Cree Quarry), meaning, unlike the rest of the maps included with the game, these maps will not belong specifically to any of the three PMCs that you signed up for. So, any PMC can be on any side at the beginning of any match, which should add some good variety.

Other items included in the package are: one new heavy armor for each for each PMC, new ribbons, medals, and, perhaps most notably, new trophies that will take you another million years to achieve. Those rewards are as follows:

Ribbons

Jump Start – Capture 2 Command Posts in a round of Interdiction
Mowing the Grass – Get 10 kills with a vehicle turret in one round
Dashed Hopes – Destroy 2 mines with gunfire in one round
Cannonball Rally – Become an MVP (1st, 2nd, or 3rd) in a round of Interdiction
Medals

Roadside Assistance – Capture 10 Interdiction control points over your career
Landscape Architect – Get 50 kills with a vehicle turret over your career
BOD – Destroy 20 mines with gunfire over your career
Designated Driver – Earn 5 Interdiction MVPs over your career
Trophies

King of the Hills (Bronze) – Earn the Roadside Assistance medal while playing Interdiction
Red Ball Express (Silver) – Earn the Designated Driver medal while playing Interdiction
Road Runner (Gold) – Capture 3 Interdiction control points in a single round
This DLC is set to release on June 22nd, for the fairly cheap price of $9.99 USD. I don’t know about you, but, I’m really impressed with how well Zipper Interactive has held up their commitment to this IP. Since it’s release, Zipper has really kept in touch with the MAG player community by holding community votes, adding regular patches that tweak gameplay here-and-there, and releasing free weapons and outfit DLC packages. Personally, I feel that MAG has, so far, been the most overlooked game of the year, but, it’s great to see that the community that it has is being supported and appreciated so well.
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Re: MAG

Postby Wrekcut » June 9th, 2010, 9:11 am

This was a fun game. The new DLC looks like it only improves on it. I kind of wish I didn't get rid of it.
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